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ABSTRACT
Visual interfaces to computer systems are interactive. The cycle of visual interaction involves both visual perception and action. This paper examines formal models of interactive systems and cognitive models of users. Neither completely captures the special nature of visual interaction. In order to investigate this, the paper examines two forms of non-visual interaction: mathematics for the blind and interaction by smell (nasal interaction). Finally three forms of more pragmatic design-oriented method are considered: information rich task analysis (<u>what</u> information is required), status-event analysis (<u>when</u> it is perceived) and models of information (<u>how</u> to visually interact with it).
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 5
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Alan Dix , Tom Rodden , Nigel Davies , Jonathan Trevor , Adrian Friday , Kevin Palfreyman, Exploiting space and location as a design framework for interactive mobile systems, ACM Transactions on Computer-Human Interaction (TOCHI), v.7 n.3, p.285-321, Sept. 2000
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