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The ThingWorld modeling system: virtual sculpting by modal forces
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Source ACM SIGGRAPH Computer Graphics archive
Volume 24 ,  Issue 2  (March 1990) table of contents
Pages: 143 - 144  
Year of Publication: 1990
ISSN:0097-8930
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ACM  New York, NY, USA
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ABSTRACT

We describe a real-time solid modeling system that is based on the physical analogy of forming clay by applying forces. The system is implemented by simulating real materials as they react to user-supplied forces. Unlike other physically-based modeling approaches, the Thingworld system allows the user to restrict forming action to simple global deformations during the initial "roughing in" phase of modeling, and then later concern themselves with detailing. The Thingworld system also allows users to automatically model existing objects by using measurements taken from the object's surface. These measurements are used to generate artificial forces that mold the computer model much as a human would mold a clay model. Timed examples for constructing solid models are shown.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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[1] Borning, A., (1979), Thinglab -- A Constraint-Oriented Simulation Laboratory. SSL-79-3, Xerox PARC, Palo Alto, CA.
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[3] Pentland, A., (1988) Automatic Extraction of Deformable Part Models, M.I.T. Media Lab Vision Science Technical Report No. 104, to appear in Int'l Journal of Computer Vision.
 
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[4] Terzopoulos, D., Platt, J., Barr, A., and Fleischer, K., (1987), Elastically Deformable Models, ACM Computer Graphics, (Siggraph 87) Vol. 21, No. 4, pp. 205-214.
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Collaborative Colleagues:
Stanley E. Scharoff: colleagues
Alex Pentland: colleagues
Irfan Essa: colleagues
Martin Friedmann: colleagues
Bradley Horowitz: colleagues