|
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
1 Blow, J. A look at latency in networked games. In Game Developer Magazine. July 1998.
|
| |
2
|
2 Cheshire, S. It's the Latency, stupid. Available from http://rescomp. stanford.edu/~cheshire/rants/Latency.html
|
| |
3
|
3 Unreal Tournament is copyright (c) 1999-2002 Epic Games Inc, http://www.epicgames.com. Created by Epic Games, Inc. in collaboration with Digital Extremes, http://www.digitalextremes.com.
|
| |
4
|
|
| |
5
|
5 Gamespy Arcade online gaming service at http://www. gamespyarcade.com
|
| |
6
|
6 Gibson, W. Neuromancer. Ace Books, New York, 1985.
|
 |
7
|
|
| |
8
|
|
| |
9
|
9 Huebner, D. industry Watch--The Buzz about the Game Biz. In Game Developer Magazine. June 2001.
|
| |
10
|
10 Doom and Quake are copyright (c) id Software, Inc. http://www. idsoftware.com
|
| |
11
|
11 X-Wing vs. Tie-fighter is copyright (c) LucasArts Entertainment Company LLC. Article available at http://www.gamasutra.com/ features/19990903/lincroft_01.htm
|
| |
12
|
|
| |
13
|
13 Pentikousis, K. Active Queue Management. Available at http://www. acm.org/crossroads/columns/connector/july2001.html
|
| |
14
|
14 Reinhart, B. Epic Games Unreal Tournament. In Game Developer Magazine. May 2000.
|
| |
15
|
|
| |
16
|
16 Stallings, W. Data and Computer Communications. Fifth Edition, Prentice Hall, Upper Saddle River N.J., 1996.
|
| |
17
|
17 Standard for Distributed Interactive Simulation--Application Protocols. IEEE 1278.1, 1995.
|
| |
18
|
18 The Unreal Technology webpage. http://unreal.epicgames.com
|
|