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ABSTRACT
The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure in an outdoor environment. This involves sensor technology, virtual world orchestration, and a wide range of devices ranging from hand-held computers to speakers hidden in trees.Whilst performing user trials of the Wood, the activities of children participating in the experiments were recorded in detailed log files. An aim of the project has been to replay these log files using adaptive hypermedia techniques to enable the children to further reflect on their experience back in the classroom environment.
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CITED BY 9
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Steve Benford , Duncan Rowland , Martin Flintham , Adam Drozd , Richard Hull , Josephine Reid , Jo Morrison , Keri Facer, Life on the edge: supporting collaboration in location-based experiences, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
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Niels Olof Bouvin , Christina Brodersen , Frank Allan Hansen , Ole Sejer Iversen , Peter Nørregaard, Tools of contextualization: extending the classroom to the field, Proceeding of the 2005 conference on Interaction design and children, p.24-31, June 08-10, 2005, Boulder, Colorado
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