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ABSTRACT
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and it defines a presentation scheme that abstracts several relevant navigation concepts, including link awareness. The model specifies a base structure for the relation between spaces, either real or virtual, and supports contextual mechanisms. Additionally, it establishes a way to correlate real/virtual world objects with information present in the hypermedia graph. It also includes store/replay mechanisms that can be used to repurpose the content in new ways, including storytelling applications. The proposed model is being tested in a gaming and storytelling environment that integrates the real world, media elements and virtual 3D worlds. The paper presents the overall framework, the current implementation and evaluates its usage in the prototype application.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 11
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David E. Millard , David C. De Roure , Danius T. Michaelides , Mark K. Thompson , Mark J. Weal, Navigational hypertext models For physical hypermedia environments, Proceedings of the fifteenth ACM conference on Hypertext and hypermedia, August 09-13, 2004, Santa Cruz, CA, USA
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Nuno Correia , Luís Alves , Helder Correia , Luis Romero , Carmen Morgado , Luís Soares , José C. Cunha , Teresa Romão , A. Eduardo Dias , Joaquim A. Jorge, InStory: a system for mobile information access, storytelling and gaming activities in physical spaces, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.102-109, June 15-17, 2005, Valencia, Spain
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.4
Hypertext/Hypermedia
Subjects:
Architectures
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities;
Video (e.g., tape, disk, DVI)
H.5.4
Hypertext/Hypermedia
Subjects:
Theory;
Navigation
General Terms:
Design,
Experimentation,
Human Factors,
Languages,
Theory
Keywords:
history,
hypermedia interfaces,
hypermedia model,
mixed and augmented reality,
mobile gaming and storytelling
REVIEW
"Joao Orvalho : Reviewer"
Question answering (Q/A) is the discipline concerned with building software systems that respond to natural language questions asked by a user, by extracting the answers from a corpus of unstructured texts. Interactions may include simple requests
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