ACM Home Page
Please provide us with feedback. Feedback
Billboard clouds for extreme model simplification
Full text PdfPdf (2.52 MB)
Source ACM Transactions on Graphics (TOG) archive
Volume 22 ,  Issue 3  (July 2003) table of contents
Proceedings of ACM SIGGRAPH 2003
SESSION: Modeling and simplification table of contents
Pages: 689 - 696  
Year of Publication: 2003
ISSN:0730-0301
Also published in ...
Authors
Xavier Décoret  MIT LCS
Frédo Durand  MIT LCS
François X. Sillion  Artis INRIA
Julie Dorsey  Yale University
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 15,   Downloads (12 Months): 121,   Citation Count: 12
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/882262.882326
What is a DOI?

ABSTRACT

We introduce billboard clouds -- a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and transparency maps. We present an optimization approach to build a billboard cloud given a geometric error threshold. After computing an appropriate density function in plane space, a greedy approach is used to select suitable representative planes. A good surface approximation is ensured by favoring planes that are "nearly tangent" to the model. This method does not require connectivity information, but instead avoids cracks by projecting primitives onto multiple planes when needed. For extreme simplification, our approach combines the strengths of mesh decimation and image-based impostors. We demonstrate our technique on a large class of models, including smooth manifolds and composite objects.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
ALIAGA, D., AND LASTRA, A. 1998. Smooth transitions in texture-based simplification. Computers & Graphics 22, 1, 71--81.
 
2
 
3
 
4
CAZALS, F., DRETTAKIS, G., AND PUECH, C. 1995. Filtering, clustering and hierarchy construction: a new solution for raytracing complex scenes. Computer Graphics Forum (Eurographics '95).
 
5
CGAL library. http://www.cgal.org.
 
6
7
 
8
9
 
10
DÉCORET, X., SILLION, F., SCHAUFLER, G., AND DORSEY, J. 1999. Multi-layered impostors for accelerated rendering. Computer Graphics Forum (Eurographics '98) 18, 3.
 
11
12
 
13
FAUGERAS, O., HEBERT, M., AND PAUCHON, E. 1983. Segmentation of range data into planar and quadratic patches. In Proceedings of IEEE Conf. on Computer Vision and Pattern Recognition.
 
14
15
 
16
GROSSMAN, J. P., AND DALLY, W. 1998. Point sample rendering. In Eurographics Rendering Workshop.
 
17
HECKBERT, P., AND GARLAND, M. 1997. Survey of polygonal surface simplification algorithms. Tech. rep., Carnegie Mellon University.
 
18
 
19
HOUGH, P., 1962. Method and means for recognizing complex patterns. US Patent 3, 069, 654.
 
20
 
21
 
22
 
23
LEVOY, M., AND WHITTED, T. 1985. The use of points as a display primitive. Tech. Rep. 85-022, U. of North Carolina.
24
25
 
26
 
27
28
 
29
MAX, N., DEUSSEN, O., AND KEATING, B. 1999. Hierarchical image-based rendering using texture mapping hardware. In Eurographics Rendering Workshop.
 
30
MEYER, A., AND NEYRET, F. 1998. Interactive volumetric textures. In Eurographics Rendering Workshop.
 
31
 
32
 
33
 
34
35
 
36
PUPPO, E., AND SCOPIGNO, R., 1997. Simplification, lod and multiresolution - principles and applications.
 
37
ROSSIGNAC, J., AND BORREL, P. 1993. Multi-resolution 3D approximation for rendering complex scenes. In 2nd Conf. on Geometric Modelling in Computer Graphics.
 
38
 
39
 
40
SCHAUFLER, G., AND STURZLINGER, W. 1996. A three-dimensional image cache for virtual reality. Computer Graphics Forum (Eurographics '96) 15, 3.
 
41
SCHAUFLER, G. 1998. Per-object image warping with layered impostors. In Eurographics Rendering Workshop.
42
43
44
 
45
SHEFFER, A. 2001. Model simplification for meshing using face clustering. Computer-Aided Design (CAD) 33, 925--934.
 
46
SILLION, F., DRETTAKIS, G., AND BODELET, B. 1997. Efficient impostor manipulation for real-time visualization of urban scenery. Computer Graphics Forum (Eurographics '97) 16, 3.
47
 
48
 
49
WYNN, C. Implementing bump-mapping using register combiners. http://developer.nvidia.com/.
 
50

CITED BY  12

Collaborative Colleagues:
Xavier Décoret: colleagues
Frédo Durand: colleagues
François X. Sillion: colleagues
Julie Dorsey: colleagues