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Ray space factorization for from-region visibility
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Source ACM Transactions on Graphics (TOG) archive
Volume 22 ,  Issue 3  (July 2003) table of contents
Proceedings of ACM SIGGRAPH 2003
SESSION: Light fields and visibility table of contents
Pages: 595 - 604  
Year of Publication: 2003
ISSN:0730-0301
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Authors
Tommer Leyvand  Tel Aviv University
Olga Sorkine  Tel Aviv University
Daniel Cohen-Or  Tel Aviv University
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 70,   Citation Count: 11
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ABSTRACT

From-region visibility culling is considered harder than from-point visibility culling, since it is inherently four-dimensional. We present a conservative occlusion culling method based on factorizing the 4D visibility problem into horizontal and vertical components. The visibility of the two components is solved asymmetrically: the horizontal component is based on a parameterization of the ray space, and the visibility of the vertical component is solved by incrementally merging umbrae. The technique is designed so that the horizontal and vertical operations can be efficiently realized together by modern graphics hardware. Similar to image-based from-point methods, we use an occlusion map to encode visibility; however, the image-space occlusion map is in the ray space rather than in the primal space. Our results show that the culling time and the size of the computed potentially visible set depend on the size of the viewcell. For moderate viewcells, conservative occlusion culling of large urban scenes takes less than a second, and the size of the potentially visible set is only about two times larger than the size of the exact visible set.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  11

Collaborative Colleagues:
Tommer Leyvand: colleagues
Olga Sorkine: colleagues
Daniel Cohen-Or: colleagues