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Sensation preserving simplification for haptic rendering
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Source ACM Transactions on Graphics (TOG) archive
Volume 22 ,  Issue 3  (July 2003) table of contents
Proceedings of ACM SIGGRAPH 2003
SESSION: Perception and manipulation table of contents
Pages: 543 - 553  
Year of Publication: 2003
ISSN:0730-0301
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Authors
Miguel A. Otaduy  University of North Carolina at Chapel Hill
Ming C. Lin  University of North Carolina at Chapel Hill
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 12,   Downloads (12 Months): 45,   Citation Count: 22
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ABSTRACT

We introduce a novel "sensation preserving" simplification algorithm for faster collision queries between two polyhedral objects in haptic rendering. Given a polyhedral model, we construct a multiresolution hierarchy using " filtered edge collapse", subject to constraints imposed by collision detection. The resulting hierarchy is then used to compute fast contact response for haptic display. The computation model is inspired by human tactual perception of contact information. We have successfully applied and demonstrated the algorithm on a time-critical collision query framework for haptically displaying complex object-object interaction. Compared to existing exact contact query algorithms, we observe noticeable performance improvement in update rates with little degradation in the haptic perception of contacts.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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EHMANN, S., AND LIN, M. C. 2000. Accelerated proximity queries between convex polyhedra using multi-level voronoi marching. Proc. of IEEE/RSJ International Conference on Intelligent Robots and Systems.
 
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EHMANN, S., AND LIN, M. C. 2001. Accurate and fast proximity queries between polyhedra using convex surface decomposition. Computer Graphics Forum (Proc. of Eurographics'2001) 20, 3.
 
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EL-SANA, J., AND VARSHNEY, A. 2000. Continuously-adaptive haptic rendering. Virtual Environments 2000, pp. 135--144.
 
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LARSEN, E., GOTTSCHALK, S., LIN, M., AND MANOCHA, D. 2000. Distance queries with rectangular swept sphere volumes. Proc. of IEEE Int. Conference on Robotics and Automation.
 
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LIN, M., AND GOTTSCHALK, S. 1998. Collision detection between geometric models: A survey. Proc. of IMA Conference on Mathematics of Surfaces.
 
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OKAMURA, A., AND CUTKOSKY, M. 1999. Haptic exploration of fine surface features. Proc. of IEEE Int. Conf. on Robotics and Automation, pp. 2930--2936.
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OTADUY, M. A., AND LIN, M. C. 2003. CLODs: Dual hierarchies for multiresolution collision detection. UNC Technical Report TR03-013.
 
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PAI, D. K., AND REISSEL, L. M. 1997. Haptic interaction with multiresolution image curves. Computer and Graphics 21, 405--411.
 
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CITED BY  22

Collaborative Colleagues:
Miguel A. Otaduy: colleagues
Ming C. Lin: colleagues