ACM Home Page
Please provide us with feedback. Feedback
All-frequency shadows using non-linear wavelet lighting approximation
Full text MovMov (25:03),  PdfPdf (5.22 MB)
Source ACM Transactions on Graphics (TOG) archive
Volume 22 ,  Issue 3  (July 2003) table of contents
Proceedings of ACM SIGGRAPH 2003
SESSION: Precomputed radiance transfer table of contents
Pages: 376 - 381  
Year of Publication: 2003
ISSN:0730-0301
Also published in ...
Authors
Ren Ng  Stanford University
Ravi Ramamoorthi  Columbia University
Pat Hanrahan  Stanford University
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 35,   Downloads (12 Months): 160,   Citation Count: 51
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/882262.882280
What is a DOI?

ABSTRACT

We present a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. Current techniques are limited to small area lights, with sharp shadows, or large low-frequency lights, with very soft shadows. Our main contribution is to approximate the environment map in a wavelet basis, keeping only the largest terms (this is known as a non-linear approximation). We obtain further compression by encoding the light transport matrix sparsely but accurately in the same basis. Rendering is performed by multiplying a sparse light vector by a sparse transport matrix, which is very fast. For accurate rendering, using non-linear wavelets is an order of magnitude faster than using linear spherical harmonics, the current best technique.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
2
3
4
5
 
6
 
7
 
8
DEVORE, R. 1998. Nonlinear approximation. Acta Numerica 7, 51--150.
9
 
10
DROR, R., LEUNG, T., ADELSON, E., AND WILLSKY, A. 2001. Statistics of real-world illumination. In CVPR 01, II-164-II-171.
 
11
HECKBERT, P. S., AND HERF, M. 1997. Simulating soft shadows with graphics hardware. Tech. Rep. CMU-CS-97-104, Carnegie Mellon U.
 
12
 
13
MALLAT, S. 1998. A Wavelet Tour of Signal Processing (Chapter 9). Academic Press.
 
14
NIMEROFF, J., SIMONCELLI, E., AND DORSEY, J. 1994. Efficient re-rendering of naturally illuminated environments. In Fifth Eurographics Workshop on Rendering, 359--373.
15
16
17
18
 
19
 
20

CITED BY  52

Collaborative Colleagues:
Ren Ng: colleagues
Ravi Ramamoorthi: colleagues
Pat Hanrahan: colleagues