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View-dependent displacement mapping
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Source ACM Transactions on Graphics (TOG) archive
Volume 22 ,  Issue 3  (July 2003) table of contents
Proceedings of ACM SIGGRAPH 2003
SESSION: Images, video, and texture table of contents
Pages: 334 - 339  
Year of Publication: 2003
ISSN:0730-0301
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Authors
Lifeng Wang  Microsoft Research Asia
Xi Wang  Tsinghua University
Xin Tong  Microsoft Research Asia
Stephen Lin  Microsoft Research Asia
Shimin Hu  Tsinghua University
Baining Guo  Microsoft Research Asia
Heung-Yeung Shum  Microsoft Research Asia
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 18,   Downloads (12 Months): 126,   Citation Count: 22
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ABSTRACT

Significant visual effects arise from surface mesostructure, such as fine-scale shadowing, occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a technique called view-dependent displacement mapping (VDM) that models surface displacements along the viewing direction. Unlike traditional displacement mapping, VDM allows for efficient rendering of self-shadows, occlusions and silhouettes without increasing the complexity of the underlying surface mesh. VDM is based on per-pixel processing, and with hardware acceleration it can render mesostructure with rich visual appearance in real time.


REFERENCES

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SCHAUFLER, G., AND PRIGLINGER, M. 1999. Efficient displacement mapping by image warping. Eurographics Workshop on Rendering, 175--186.
 
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CITED BY  22

Collaborative Colleagues:
Lifeng Wang: colleagues
Xi Wang: colleagues
Xin Tong: colleagues
Stephen Lin: colleagues
Shimin Hu: colleagues
Baining Guo: colleagues
Heung-Yeung Shum: colleagues