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Simulation of cloud dynamics on graphics hardware
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Source SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware table of contents
San Diego, California
SESSION: Simulation and computation table of contents
Pages: 92 - 101  
Year of Publication: 2003
ISBN ~ ISSN:1727-3471 , 1-58113-739-7
Authors
Mark J. Harris  University of North Carolina at Chapel Hill, North Carolina
William V. Baxter  University of North Carolina at Chapel Hill, North Carolina
Thorsten Scheuermann  University of North Carolina at Chapel Hill, North Carolina
Anselmo Lastra  University of North Carolina at Chapel Hill, North Carolina
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics
Publisher
Eurographics Association  Aire-la-Ville, Switzerland, Switzerland
Bibliometrics
Downloads (6 Weeks): 34,   Downloads (12 Months): 224,   Citation Count: 29
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ABSTRACT

This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid motion, thermodynamic processes, buoyant forces, and water phase transitions. We also simulate the interaction of clouds with light, including self-shadowing and light scattering.We implement both simulations -- dynamic and radiometric -- entirely on programmable floating-point graphics hardware. We use "flat 3D textures" -- 3D data laid out as slices tiled in a 2D texture -- to implement 3D simulations on the GPU. This has scalability advantages over the use of traditional 3D textures. We exploit the relatively slow evolution of clouds in calm skies to enable interactive visualization of the simulation. The work required to simulate a single time step is automatically spread over many frames while the user views the results of the previous time step. This technique enables the incorporation of our simulation into real applications without sacrificing interactivity.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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{Andrews 2000} Andrews, D. G. An Introduction to Atmospheric Physics. Cambridge University Press. 2000.
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{Chorin and Marsden 1993} Chorin, A. J. and Marsden, J. E. A Mathematical Introduction to Fluid Mechanics. Third. Springer. 1993.
 
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{Harris and Lastra 2001} Harris, M. J. and Lastra, A. Real-Time Cloud Rendering. Computer Graphics Forum (Proceedings of Eurographics 2001), Blackwell Publishers, 76--84. 2001.
 
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{Houze 1993} Houze, R. Cloud Dynamics. Academic Press. 1993.
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{Krüger and Westermann 2003} Krüger, J. and Westermann, R. Linear Algebra Operators for GPU Implementation of Numerical Algorithms. Computer Graphics (Proceedings of SIGGRAPH 2003), ACM Press. 2003.
 
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{Rogers and Yau 1989} Rogers, R. R. and Yau, M. K. A Short Course in Cloud Physics. Third Edition. Butterworth Heinemann. 1989.
 
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{Schaufler 1995} Schaufler, G. Dynamically Generated Impostors. Proceedings of GI Workshop "Modeling - Virtual Worlds - Distributed Graphics", infix Verlag, 129--135. 1995
 
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CITED BY  30

Collaborative Colleagues:
Mark J. Harris: colleagues
William V. Baxter: colleagues
Thorsten Scheuermann: colleagues
Anselmo Lastra: colleagues