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ABSTRACT
A method for producing half-tone pictures by computer is presented. The basic method, which is very simple, works well in most cases, but does not handle all objects correctly. The extended method, which copes with all cases, is also described. The functions used for calculating the intensity of parts of objects, and the method for handling transparency, are discussed. Examples of pictures produced by this method are included, and the times taken to generate them are tabulated. The extended algorithm compares favourably in speed and storage requirements with other published algorithms.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 38
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Subodh Kumar , Dinesh Manocha , William Garrett , Ming Lin, Back-face computation of polygon clusters, Proceedings of the thirteenth annual symposium on Computational geometry, p.487-488, June 04-06, 1997, Nice, France
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Clifford M. Stein , Barry G. Becker , Nelson L. Max, Sorting and hardware assisted rendering for volume visualization, Proceedings of the 1994 symposium on Volume visualization, p.83-89, October 17-18, 1994, Tysons Corner, Virginia, United States
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Jesper Mortensen , Pankaj Khanna , Mel Slater, Light field propagation and rendering on the GPU, Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, October 29-31, 2007, Grahamstown, South Africa
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INDEX TERMS
Keywords:
computer art,
computer-aided design,
curved surfaces,
graphics,
greyscale,
half-tone,
hidden-line,
hidden-surface,
raster scan,
shading,
video-disc,
visible-surface
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