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ABSTRACT
With the recent developments in fast hidden surface algorithms and a method for smooth shading of half-tone pictures, it has become feasible to generate useful movies with the computer. This paper describes a system used to make computer generated movies. It also explains the methods used to attempt to solve the problems of object representation, object manipulation, concurrent motion, and ease of specifying motion. The system was first used to make a movie of a hand that lasts for little more than a minute.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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1
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Warnock, J., "A Hidden Surface Algorithm for Computer Generated Halftone Pictures," Technical Report 4-15, Computer Science, University of Utah, Salt Lake City, Utah, June 1969.
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Bouknight, W. J., "An Improved Procedure for Generation of Half-tone Computer Graphics Presentations," Report R-432, Coordinated Science Laboratory, University of Illinois, Urbana, Illinois, September 1969.
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Watkins, G. S., "A Real-time Visible Surface Algorithm," UTEC-CSc-70-101, Computer Science, University of Utah, Salt Lake City, Utah, June 1970.
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Gouraud, H., "Computer Display of Curved Surfaces," UTEC-CSc-71-113, Computer Science, University of Utah, Salt City, Utah, June 1971.
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Citron, J. and Whitney, J. H., "CAMP-Computer Assisted Movie Production," Proceedings of FJCC, 1968, vol. 2.
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Weiner, D. D. and Anderson, S. E., "A Computer Animation Movie Language for Educational Motion Pictures," Proceedings of FJCC, 1968, vol. 2.
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Baecker, R. M., "Picture-Driven Animation," Proceedings of SJCC, 1969.
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CITED BY 13
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Perttu Hämäläinen , Mikko Lindholm , Ari Nykänen , Johanna Höysniemi, Animaatiokone: an installation for creating clay animation, Proceedings of the SIGCHI conference on Human factors in computing systems, p.17-24, April 24-29, 2004, Vienna, Austria
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