ACM Home Page
Please provide us with feedback. Feedback
The progression of realism in computer generated images
Full text PdfPdf (580 KB)
Source ACM Annual Conference/Annual Meeting archive
Proceedings of the 1977 annual conference table of contents
Pages: 444 - 448  
Year of Publication: 1977
Authors
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 2,   Downloads (12 Months): 23,   Citation Count: 7
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/800179.810236
What is a DOI?

ABSTRACT

The synthesis of continuous tone raster scan images has been the subject of considerable research effort over the past decade or so. Many algorithms have been developed during this period, and many significant advances have been made. However, very few images have been produced which require more than a moment's study to reveal their synthetic origins. This paper reviews the major issues of relevance to the goal of realism in synthetic images. The major achievements towards this goal are reviewed, and the main outstanding problems are identified.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
2
 
3
4
 
5
Bouknight, W.J. and Kelly, K. An Algorithm for Producing Half-tone Computer Graphics Presentations with Shadows and Movable Light Sources. Proc. AFIPS SJCC, Vol. 36, 1970.
6
 
7
Catmull, E. Computer display of curved surfaces, Proc. IEEE Conf. on Computer Graphics, Pattern Recognition and Data Structure. May 1975.
8
 
9
Crow, F.C. The Aliasing Problem in Computer Synthesized Shaded Images. Tech. Rep. UTEC-CSc-76-015, Dep. Comptr. Sci., U. of Utah, Salt Lake City, March 1976.
10
 
11
Gouraud, H. Continuous shading of curved surfaces. Trans. IEEE, TC-20, June 1971.
 
12
MAGI, Mathematical Applications Group Inc. 3-D Simulated Graphics, Datamation 14, February 1968.
 
13
Mahl, R. Visible Surface Algorithm for Quadric Patches. Trans. IEEE, TC-21, January 1972.
 
14
Newell, M.E. The Utilization of Procedure Models in Digital Image Synthesis. Tech. Rep. UTEC-CSc-76-218, Dep. Comptr. Sci., U. of Utah, Salt Lake City, September 1975.
15
 
16
Romney, G.W., Wylie, C., Evans, D.C., and Erdahl, A. Halftone Perspective Drawings by Computer. Proc. AFIPS FJCC, 31, 1967.
 
17
Schumaker, R.A., Brand, B., Gilliland, M., and Sharp, W. Study for Applying Computer-Generated Images to Visual Simulation. US Airforce Human Resources Laboratory, Tech. Rep. AFHRL-TR-69-14, September 1969.
 
18
Warnock, J.E. A Hidden-Line Algorithm for Halftone Picture Representation. Tech. Rep. TR 4-15, Dept. Comptr. Sci., U. of Utah, Salt Lake City, 1969.
 
19
Watkins, G.S. A Real-time Visible Surface Algorithm. Tech. Rep. UTEC-CSc-70-101, Dep. Comptr. Sci., U. of Utah, Salt Lake City, June 1970.
20


Collaborative Colleagues:
Martin E. Newell: colleagues
James F. Blinn: colleagues