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ABSTRACT
Perhaps the most important application of computer geometry involves determining whether a pair of convex objects intersect. This problem is well understood in a model of computation where the objects are given as input and their intersection is returned as output. However, for many applications, we may assume that the objects already exist within the computer and that the only output desired is a single piece of data giving a common point if the objects intersect or reporting no intersection if they are disjoint. For this problem, none of the previous lower bounds are valid and we propose algorithms requiring sublinear time for their solution in 2 and 3 dimensions.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 6
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Leonidas Guibas , John Hershberger , Jack Snoeyink, Compact interval trees: a data structure for convex hulls, Proceedings of the first annual ACM-SIAM symposium on Discrete algorithms, p.169-178, January 22-24, 1990, San Francisco, California, United States
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Norm Dadoun , David G. Kirkpatrick , John P. Walsh, The geometry of beam tracing, Proceedings of the first annual symposium on Computational geometry, p.55-61, June 05-07, 1985, Baltimore, Maryland, United States
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