|
ABSTRACT
We study a one-person game played by placing pebbles, according to certain rules, on the vertices of a directed graph. In [3] it was shown that for each graph with n vertices and maximum in-degree d , there is a pebbling strategy which requires at most c(d) n/log n pebbles. Here we show that this bound is tight to within a constant factor. We also analyze a variety of pebbling algorithms, including one which achieves the 0(n/log n) bound.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
| |
2
|
|
| |
3
|
J. Hopcroft, W. Paul, and L. Valiant, "On time versus space and related problems," Sixteenth Annual Symp. on Foundations of Computer Science (1975), 57-64.
|
| |
4
|
|
| |
5
|
M. S. Paterson and C. E. Hewitt, "Comparative schematology," Record of Project MAC Conf. on Concurrent Systems and Parallel Computation (1970), 119-128.
|
| |
6
|
M. S. Paterson, "Tape bounds for time-bounded Turing machines," Journal of Comp. and Sys. Sci. 6 (1972), 116-124.
|
 |
7
|
|
 |
8
|
|
|