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The Geometry Engine: A VLSI Geometry System for Graphics
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 9th annual conference on Computer graphics and interactive techniques table of contents
Boston, Massachusetts, United States
Pages: 127 - 133  
Year of Publication: 1982
ISBN:0-89791-076-1
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Author
James H. Clark  Computer Systems Laboratory, Stanford University and Silicon Graphics, Inc., Palo Alto, California
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Citation Count: 34
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ABSTRACT

The Geometry Engine[1] is a special-purpose VLSI processor for computer graphics. It is a four-component vector, floating-point processor for accomplishing three basic operations in computer graphics: matrix transformations, clipping and mapping to output device coordinates. This paper describes the Geometry Engine and the Geometric Graphics System it composes. It presents the instruction set of the system, its design motivations and the Geometry System architecture.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Clark, J.H. "A VLSI Geometry Processor for Graphics." Computer 13, 7 (July 1980), 59-68.
 
2
Clark, J. H. Graphic Display Processing System and Processor. Patent Pending.
 
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CITED BY  34