| The Geometry Engine: A VLSI Geometry System for Graphics |
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International Conference on Computer Graphics and Interactive Techniques
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Proceedings of the 9th annual conference on Computer graphics and interactive techniques
table of contents
Boston, Massachusetts, United States
Pages: 127 - 133
Year of Publication: 1982
ISBN:0-89791-076-1
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Author
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James H. Clark
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Computer Systems Laboratory, Stanford University and Silicon Graphics, Inc., Palo Alto, California
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Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Citation Count: 34
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ABSTRACT
The Geometry Engine[1] is a special-purpose VLSI processor for computer graphics. It is a four-component vector, floating-point processor for accomplishing three basic operations in computer graphics: matrix transformations, clipping and mapping to output device coordinates. This paper describes the Geometry Engine and the Geometric Graphics System it composes. It presents the instruction set of the system, its design motivations and the Geometry System architecture.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Clark, J.H. "A VLSI Geometry Processor for Graphics." Computer 13, 7 (July 1980), 59-68.
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Clark, J. H. Graphic Display Processing System and Processor. Patent Pending.
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CITED BY 34
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Sylvain Karpf , Christophe Chaillou , Eric Nyiri , Michel Meriaux, Real-time display of quadric on the I.M.O.G.E.N.E. machine, Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications, p.269-277, June 05-07, 1991, Austin, Texas, United States
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Henry Fuchs , Jack Goldfeather , Jeff P. Hultquist , Susan Spach , John D. Austin , Frederick P. Brooks, Jr. , John G. Eyles , John Poulton, Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes, ACM SIGGRAPH Computer Graphics, v.19 n.3, p.111-120, Jul. 1985
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Henry Fuchs , John Poulton , John Eyles , Trey Greer , Jack Goldfeather , David Ellsworth , Steve Molnar , Greg Turk , Brice Tebbs , Laura Israel, Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories, ACM SIGGRAPH Computer Graphics, v.23 n.3, p.79-88, July 1989
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Rudrajit Samanta , Thomas Funkhouser , Kai Li , Jaswinder Pal Singh, Hybrid sort-first and sort-last parallel rendering with a cluster of PCs, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.97-108, August 21-22, 2000, Interlaken, Switzerland
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Ken Robinson , Mark Martin , Max Mehl , Allan Davison , Kieron Drake , Mel Slater, Graphics Workstations: a European Perspective, IEEE Computer Graphics and Applications, v.11 n.2, p.91-103, March 1991
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Peter Shirley , Kelvin Sung , Erik Brunvand , Alan Davis , Steven Parker , Solomon Boulos, Education: Fast ray tracing and the potential effects on graphics and gaming courses, Computers and Graphics, v.32 n.2, p.260-267, April, 2008
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Tim Weyrich , Simon Heinzle , Timo Aila , Daniel B. Fasnacht , Stephan Oetiker , Mario Botsch , Cyril Flaig , Simon Mall , Kaspar Rohrer , Norbert Felber , Hubert Kaeslin , Markus Gross, A hardware architecture for surface splatting, ACM Transactions on Graphics (TOG), v.26 n.3, July 2007
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