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ABSTRACT
“Put That There” is a voice and gesture interactive system implemented at the Architecture Machine Group at MIT. It allows a user to build and modify a graphical database on a large format video display. The goal of the research is a simple, conversational interface to sophisticated computer interaction. Natural language and gestures are used, while speech output allows the system to query the user on ambiguous input. This project starts from the assumption that speech recognition hardware will never be 100% accurate, and explores other techniques to increase the usefulness (i.e., the “effective accuracy”) of such a system. These include: redundant input channels, syntactic and semantic analysis, and context-sensitive interpretation. In addition, we argue that recognition errors will be more tolerable if they are evident sooner through feedback and easily corrected by voice.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Kato, Yasuo, Words into action: A commercial system. IEEE Spectrum, June 1980, p 29.
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Rabb, F.H., Blood, E.B., Steiner, T.O., & Jones, H.R. Magnetic position and orientation tracking system. IEEE Transactions on Aerospace and Electronic Systems. AES-15, No. 5, September 1979, 709-718.
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CITED BY 6
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S. S. Fisher , M. McGreevy , J. Humphries , W. Robinett, Virtual environment display system, Proceedings of the 1986 workshop on Interactive 3D graphics, p.77-87, January 1987, Chapel Hill, North Carolina, United States
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