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ABSTRACT
In this paper, I will discuss two questions: (1) Why are computer games so captivating? and (2) How can the features that make computer games captivating be used to make other user interfaces interesting and enjoyable to use? After briefly summarizing several studies of what makes computer games fun, I will discuss some guidelines for designing enjoyable user interfaces. Even though I will focus primarily on what makes systems enjoyable, I will suggest how some of the same features that make systems enjoyable can also make them easier to learn and to use.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Jennefer Hart , Charlene Ridley , Faisal Taher , Corina Sas , Alan Dix, Exploring the facebook experience: a new approach to usability, Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges, October 20-22, 2008, Lund, Sweden
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