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A generalized transition network representation for interactive systems
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human Factors in Computing Systems table of contents
Boston, Massachusetts, United States
Pages: 103 - 106  
Year of Publication: 1983
ISBN:0-89791-121-0
Authors
David Kieras  University of Arizona
Peter G. Polson  University of Colorado
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Human Factors Soc : Human Factors Society
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 3,   Downloads (12 Months): 21,   Citation Count: 9
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ABSTRACT

A general method for describing the behavior of an interactive system is presented which is based on transition networks generalized enough to describe even very complex systems easily, as shown by an example description of a word processor. The key feature is the ability to easily describe hierarchies of modes or states of the system. The representation system is especially valuable as a design tool when used in a simulation of a proposed user interface. In order to characterize the interaction between a user and a system, an explicit and formal representation of the behavior of the system itself is needed. To be of value in the design of user interfaces, the representation should be independent of the actual implementation of the system, but also reflect the structural properties of the system's behavior, such as its hierarchical form, the possible modes, and the consistent patterns of interaction. At the same time, the representation must be easy to define and understand. This paper presents a representation notation with these properties.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Embley, D.W. (1978). Empirical and formal language design applied to a unified control construct for interactive computing. International Journal of Man-Machine Studies, 10, 197-216.
 
2
Foley, J.D. (1980). The structure of interactive command languages. In R. A. Guedj (Ed.) Methodology of Interaction. North-Holland, 227-234.
 
3
Foley, J. D. & Wallace, V. L. (1974). The art of natural graphic man-machine conversation. IEEE Transactions on Software Engineering, 62, 462-471.
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Kieras, D.E., & Polson, P.G. (1982). An approach to the formal analysis of user complexity. Working Paper No. 2, University of Arizona.
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Reisner, P. (1981). Formal grammar and human factors design of an interactive graphics system. In IEEE Transactions on Software Engineering, SE-7, 2, 229-240.
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CITED BY  9

Collaborative Colleagues:
David Kieras: colleagues
Peter G. Polson: colleagues