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ABSTRACT
Integral to the design process of the Xerox 8010 “Star” workstation was constant concern for the user interface. The design was driven by principles of human cognition. Prototyping of ideas, paper-and-pencil analyses, and human-factors experiments with potential users all aided in making design decisions. Three of the human-factors experiments are described in this paper: A selection schemes test determined the number of buttons on the mouse pointing device and the meanings of these buttons for doing text selection. An icon test showed us the significant parameters in the shapes of objects on the display screen. A graphics test evaluated the user interface for making line drawings, and resulted in a redesign of that interface.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 30
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Randy Pausch , Nathaniel R. Young, II , Robert DeLine, SUIT: the Pascal of user interface toolkits, Proceedings of the 4th annual ACM symposium on User interface software and technology, p.117-125, November 11-13, 1991, Hilton Head, South Carolina, United States
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Jeff Johnson , Teresa L. Roberts , William Verplank , David C. Smith , Charles H. Irby , Marian Beard , Kevin Mackey, The Xerox Star: A Retrospective, Computer, v.22 n.9, p.11-26, 28-29, September 1989
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F. Maxwell Harper , Dan Frankowski , Sara Drenner , Yuqing Ren , Sara Kiesler , Loren Terveen , Robert Kraut , John Riedl, Talk amongst yourselves: inviting users to participate in online conversations, Proceedings of the 12th international conference on Intelligent user interfaces, January 28-31, 2007, Honolulu, Hawaii, USA
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