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Game-like navigation and responsiveness in non-game applications
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Communications of the ACM archive
Volume 46 ,  Issue 7  (July 2003) table of contents
A game experience in every application
SPECIAL ISSUE: A game experience in every application table of contents
Pages: 56 - 61  
Year of Publication: 2003
ISSN:0001-0782
Authors
Michael Tsang  University of Toronto
George Fitzmaurice  Alias|Wavefront, Inc., in Toronto, Canada
Gord Kurtenbach  Alias|Wavefront, Inc., in Toronto, Canada
Azam Khan  Alias|Wavefront, Inc., in Toronto, Canada
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 81,   Citation Count: 2
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ABSTRACT

Real-time response and interactive narrative provide a game-like experience in two systems: Boom Chameleon for evaluating virtual models and StyleCam for developing online product marketing and advertising.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Harrison, S., Minneman, S., and Marinacci, J. The DrawStream Station of the AVCs of video cocktail napkins. In Proceedings of IEEE Multimedia Computing and Systems (June 7--11, Florence, Italy). IEEE Computer Society Press, Los Alamitos, CA, 1999, 543--549.
 
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Levine, S. and Ehrlich, S. The Freestyle System: A design perspective. In Human-Machine Interactive Systems, A. Klinger, Ed. Plenum Press, New York, 1991, 3--21.
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Collaborative Colleagues:
Michael Tsang: colleagues
George Fitzmaurice: colleagues
Gord Kurtenbach: colleagues
Azam Khan: colleagues