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ABSTRACT
We present a new technique to display a scene of three-dimensional isothetic parallelepipeds (3D-rectangles), viewed from infinity along one of the coordinate axes (axial view). In this situation, there always exists a topological sorting of the 3D-rectangles based on the relation of occlusion (a dominance relation). The arising total order is used to generate the axial view, where the two-dimensional view of each 3D-rectangle is incrementally added, starting from the closest 3D-rectangle. The proposed scene-sensitive algorithm runs in time O(N log2N + d log N), where N is the number of 3D-rectangles and d is the number of edges of the display. This improves over the previously best known technique based on the same approach.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 2
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Matthew J. Katz , Mark H. Overmars , Micha Shairr, Efficient hidden surface removal for objects with small union size, Proceedings of the seventh annual symposium on Computational geometry, p.31-40, June 10-12, 1991, North Conway, New Hampshire, United States
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