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ABSTRACT
In the context of design for experience this paper presents a review of existing models of user experience. In response to a prevalent view of experience as something individual, this paper suggests how these models should grow to include social use as well. Examples from a multimedia messaging study are discussed to this end and the concept of co-experience is introduced to take into account the social aspects of user experience and the experiences that users create for themselves with designed artefacts.
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CITED BY 17
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Jodi Forlizzi , Katja Battarbee, Understanding experience in interactive systems, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Giulio Jacucci , Antti Oulasvirta , Antti Salovaara , Risto Sarvas, Supporting the shared experience of spectators through mobile group media, Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work, November 06-09, 2005, Sanibel Island, Florida, USA
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Antti Salovaara , Giulio Jacucci , Antti Oulasvirta , Timo Saari , Pekka Kanerva , Esko Kurvinen , Sauli Tiitta, Collective creation and sense-making of mobile media, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Kursat F. Ozenc , James P. Brommer , Bong-keum Jeong , Nina Shih , Karen Au , John Zimmerman, Reverse alarm clock: a research through design example of designing for the self, Proceedings of the 2007 conference on Designing pleasurable products and interfaces, August 22-25, 2007, Helsinki, Finland
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Effie Lai-Chong Law , Virpi Roto , Marc Hassenzahl , Arnold P.O.S. Vermeeren , Joke Kort, Understanding, scoping and defining user experience: a survey approach, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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