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Defining co-experience
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Source Designing Pleasurable Products And Interfaces archive
Proceedings of the 2003 international conference on Designing pleasurable products and interfaces table of contents
Pittsburgh, PA, USA
SESSION: Recording experience through images table of contents
Pages: 109 - 113  
Year of Publication: 2003
ISBN:1-58113-652-8
Author
Katja Battarbee  University of Art and Design Helsinki, Helsinki, Finland
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 22,   Downloads (12 Months): 158,   Citation Count: 17
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ABSTRACT

In the context of design for experience this paper presents a review of existing models of user experience. In response to a prevalent view of experience as something individual, this paper suggests how these models should grow to include social use as well. Examples from a multimedia messaging study are discussed to this end and the concept of co-experience is introduced to take into account the social aspects of user experience and the experiences that users create for themselves with designed artefacts.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  17