| Field of play: sensual interface |
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Designing Pleasurable Products And Interfaces
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Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
table of contents
Pittsburgh, PA, USA
SESSION: Reflection on pleasure
table of contents
Pages: 82 - 86
Year of Publication: 2003
ISBN:1-58113-652-8
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Downloads (6 Weeks): 8, Downloads (12 Months): 29, Citation Count: 1
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ABSTRACT
Focusing on intuitive, non-expert users as audience yields an interface that maximizes the sensuous features of the desktop environment, including sound, color, and pattern. It fits into a category that is not computer games or graphics software per se, but a kind of art that makes art. Digital activities of this sort can act as a bridge to more analytical aspects of computers.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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