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Field of play: sensual interface
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Source Designing Pleasurable Products And Interfaces archive
Proceedings of the 2003 international conference on Designing pleasurable products and interfaces table of contents
Pittsburgh, PA, USA
SESSION: Reflection on pleasure table of contents
Pages: 82 - 86  
Year of Publication: 2003
ISBN:1-58113-652-8
Author
Liz C. Throop  Georgia State University, Atlanta, GA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Focusing on intuitive, non-expert users as audience yields an interface that maximizes the sensuous features of the desktop environment, including sound, color, and pattern. It fits into a category that is not computer games or graphics software per se, but a kind of art that makes art. Digital activities of this sort can act as a bridge to more analytical aspects of computers.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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