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ABSTRACT
The paper is an exploration of the concepts of pleasure and dissatisfaction over time, with regard to the design of products. The case is made for a greater understanding of their interrelationships on the part of designers and producers and for analysts and theorists to develop more informed and affective research models and design methods. Shortcomings in the way that products are time-proofed are identified and it is proposed that 'pleasure-over-time' should be extended to parallel and assist in extending the life of products, which should result in more affective design. The primary purpose being to reduce the environmentally destructive effect brought about by the short pleasure/dissatisfaction cycles associated with contemporary, unsustainable patterns of consumption.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 6
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Eli Blevis , Kevin Makice , William Odom , David Roedl , Christian Beck , Shunying Blevis , Arvind Ashok, Luxury & new luxury, quality & equality, Proceedings of the 2007 conference on Designing pleasurable products and interfaces, August 22-25, 2007, Helsinki, Finland
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William Odom , James Pierce , Erik Stolterman , Eli Blevis, Understanding why we preserve some things and discard others in the context of interaction design, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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