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A wheelchair can be fun: a case of emotion-driven design
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Source Designing Pleasurable Products And Interfaces archive
Proceedings of the 2003 international conference on Designing pleasurable products and interfaces table of contents
Pittsburgh, PA, USA
SESSION: Stigma and the sensorial experience of objects table of contents
Pages: 22 - 27  
Year of Publication: 2003
ISBN:1-58113-652-8
Authors
Pieter Desmet  Delft University of Technology, Delft, The Netherlands
Eva Dijkhuis  Delft University of Technology, Delft, The Netherlands
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 93,   Citation Count: 2
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ABSTRACT

In this paper an approach to emotion-driven design is introduced and demonstrated with a children's wheelchair design case. First, emotional responses towards existing wheelchairs have been assessed with a non-verbal self-report instrument. The results of this assessment were transformed to starting points for a new design with the use of a theoretical model of product emotions. With these starting points a new design was created and detailed into a working prototype. In a second study, the emotional impact of the new design was evaluated. It was found that, with respect to the emotional impact, this new design differentiates in a positive way from existing models. In the light of these findings, it is discussed how theoretical and empirical knowledge can assist designers in their attempts to manipulate the emotional impact of their designs.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Desmet, P.M.A. Designing Emotions. Unpublished doctoral thesis. ISBN 90-9015877-4 , 2002
 
2
Desmet, P.M.A. Measuring emotion. In M. Blythe, A Monk, K. Overbeeke, & P. Wright (eds). Funology: From Usability to Enjoyment. Kluwer Academic Press, 2003.
 
3
Desmet, P.M.A., Hekkert, P. The basis of product emotions. In W. Green & P. Jordan (eds.), Pleasure with Products, beyond Usability (pp. 60--68). London: Taylor & Francis, 2002.
 
4
Desmet, P.M.A., Overbeeke, C.J., & Tax S.J.E.T. Designing products with added emotional value; development and application of an approach for research through design. The Design Journal, 4(1), 32--47, 2002.
 
5
Frijda, N.H. The laws of emotion. American Psychologist, 43(5), 349--358, 1988.
 
6
McDonagh, D., Hekkert, P. van Erp, J., and Gyi, D. (eds.). Design and Emotion, Episode III: The Experience of Everyday Things. London: Taylor & Francis, 2003.
 
7
Ortony, A., Clore, G.L., & Collins, A. The Cognitive Structure of Emotions. Cambridge: Cambridge University Press, 1988.
 
8
Scherer, K.R. Appraisal theory. In T. Dalgeis & M. Power (eds.), Handbook of Cognition and Emotion (pp. 637--663). London: Wiley, 2001.
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11
Sanders, B.N., & Dandavate, U. Design for experiencing: new tools. In C.J. Overbeeke, & P. Hekkert (eds), Proceedings of the First International Conference on Design and Emotion (pp. 87--92). Delft: Department of Industrial Design, 1999.
 
12
Hekkert, P., & van Dijk, M.B. Designing from context: Foundations and applications of the ViP approach. In P. Lloyd & H. Christiaans (eds.), Designing in Context: Proceedings of Design Thinking Research Symposium 5 (pp. 383--394). Delft, DUP Science, 2001.


Collaborative Colleagues:
Pieter Desmet: colleagues
Eva Dijkhuis: colleagues