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ABSTRACT
In this paper an approach to emotion-driven design is introduced and demonstrated with a children's wheelchair design case. First, emotional responses towards existing wheelchairs have been assessed with a non-verbal self-report instrument. The results of this assessment were transformed to starting points for a new design with the use of a theoretical model of product emotions. With these starting points a new design was created and detailed into a working prototype. In a second study, the emotional impact of the new design was evaluated. It was found that, with respect to the emotional impact, this new design differentiates in a positive way from existing models. In the light of these findings, it is discussed how theoretical and empirical knowledge can assist designers in their attempts to manipulate the emotional impact of their designs.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 2
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Marianne Graves Petersen , Ole Sejer Iversen , Peter Gall Krogh , Martin Ludvigsen, Aesthetic interaction: a pragmatist's aesthetics of interactive systems, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Kirsten Boehner , Janet Vertesi , Phoebe Sengers , Paul Dourish, How HCI interprets the probes, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
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