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Correlated equilibria in graphical games
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Source Electronic Commerce archive
Proceedings of the 4th ACM conference on Electronic commerce table of contents
San Diego, CA, USA
Pages: 42 - 47  
Year of Publication: 2003
ISBN:1-58113-679-X
Authors
Sham Kakade  University College London
Michael Kearns  University of Pennsylvania
John Langford  IBM Research TJ Watson
Luis Ortiz  University of Pennsylvania
Sponsors
ACM: Association for Computing Machinery
SIGEcom: ACM Special Interest Group on Electronic Commerce
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 41,   Citation Count: 9
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ABSTRACT

We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful relationship between the graphical structure of a multiplayer game and a certain Markov network representing distributions over joint actions. Our first main result establishes that this Markov network succinctly represents all correlated equilibria of the graphical game up to expected payoff equivalence. Our second main result provides a general algorithm for computing correlated equilibria in a graphical game based on its associated Markov network. For a special class of graphical games that includes trees, this algorithm runs in time polynomial in the graphical game representation (which is polynomial in the number of players and exponential in the graph degree).


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  9

Collaborative Colleagues:
Sham Kakade: colleagues
Michael Kearns: colleagues
John Langford: colleagues
Luis Ortiz: colleagues