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Origami Desk: integrating technological innovation and human-centric design
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Source Designing Interactive Systems archive
Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
London, England
SESSION: Exhibits table of contents
Pages: 399 - 405  
Year of Publication: 2002
ISBN:1-58113-515-7
Authors
Wendy Ju  Stanford, CA
Leonardo Bonanni  Stanford, CA
Richard Fletcher  Stanford, CA
Rebecca Hurwitz  Stanford, CA
Tilke Judd  Stanford, CA
Rehmi Post  Stanford, CA
Matthew Reynolds  Stanford, CA
Jennifer Yoon  Cambridge MA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 12,   Downloads (12 Months): 78,   Citation Count: 3
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ABSTRACT

In this paper, we present a case study of an interaction design exhibit, Origami Desk. This system integrates multi-modal interaction technologies and techniques in new ways to instruct users in folding origami paper into boxes and cranes. Origami Desk uses projected video clips to show users how folds should be made, projected animations to directly map instructions onto the users' paper, electric field sensing to detect touch inputs on the desk surface, and swept-frequency sensors to detect the papers folds. More importantly, the Origami Desk project incorporated numerous aspects of design---hardware design, installation design, interface design, graphic design, sensor design, software design, content design---into an interactive experience aimed at making the user forget about the technology altogether. This foray into teaching users physical and spatial activities led us to rethink the physical layout of the computer, and to invent inputs that were more spatial and implicitly, rather than verbal or graphical and explicit. The multidisciplinary process, human-centric design considerations and technical implementation details described in this case study may greatly inform future interactive environment applications where physical and digital worlds must be integrated to assist users in creative spatial tasks. In addition, the experience of deploying the exhibit into actual public spaces led us to examine issues of design for assembly and on-going maintenance in the context of interactive environments.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Ju, W. L. Bonanni, R. Hurwitz, T. Judd, J. Yoon, R. Post, M. Reynolds. Origami Desk. In Conference Abstracts and Applications for SlGGRAPH 2001. (Los Angeles, CA) ACM Press, 130.
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Gershenfeld, N., R. Fletcher. US Patent No. 6025725A: Electrically Active Resonant Structures for Wireless Monitoring and Control. MIT Media Lab, 2000.
 
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Reas, C. Iogami. http://www.io360.com/v2/yo/iogami, io360.com: 1997. Accessible at archive: http://acg.media.mit.edu/people/creas/eat/iogami.html.
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Ockerman, J.J., NJ Najjar, J. C. Thompson. Evaluation of a wearable computer performance support system, in T. Muldner, "T.C.R. (ed.) Educational Multimedia/Hypermedia and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA, 1997, 788--793.


Collaborative Colleagues:
Wendy Ju: colleagues
Leonardo Bonanni: colleagues
Richard Fletcher: colleagues
Rebecca Hurwitz: colleagues
Tilke Judd: colleagues
Rehmi Post: colleagues
Matthew Reynolds: colleagues
Jennifer Yoon: colleagues