| Origami Desk: integrating technological innovation and human-centric design |
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Designing Interactive Systems
archive
Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
table of contents
London, England
SESSION: Exhibits
table of contents
Pages: 399 - 405
Year of Publication: 2002
ISBN:1-58113-515-7
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Downloads (6 Weeks): 12, Downloads (12 Months): 78, Citation Count: 3
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ABSTRACT
In this paper, we present a case study of an interaction design exhibit, Origami Desk. This system integrates multi-modal interaction technologies and techniques in new ways to instruct users in folding origami paper into boxes and cranes. Origami Desk uses projected video clips to show users how folds should be made, projected animations to directly map instructions onto the users' paper, electric field sensing to detect touch inputs on the desk surface, and swept-frequency sensors to detect the papers folds. More importantly, the Origami Desk project incorporated numerous aspects of design---hardware design, installation design, interface design, graphic design, sensor design, software design, content design---into an interactive experience aimed at making the user forget about the technology altogether. This foray into teaching users physical and spatial activities led us to rethink the physical layout of the computer, and to invent inputs that were more spatial and implicitly, rather than verbal or graphical and explicit. The multidisciplinary process, human-centric design considerations and technical implementation details described in this case study may greatly inform future interactive environment applications where physical and digital worlds must be integrated to assist users in creative spatial tasks. In addition, the experience of deploying the exhibit into actual public spaces led us to examine issues of design for assembly and on-going maintenance in the context of interactive environments.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Ju, W. L. Bonanni, R. Hurwitz, T. Judd, J. Yoon, R. Post, M. Reynolds. Origami Desk. In Conference Abstracts and Applications for SlGGRAPH 2001. (Los Angeles, CA) ACM Press, 130.
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O. Omojola , E. Rehmi Post , M. D. Hancher , Y. Maguire , R. Pappu , B. Schoner , P. R. Russo , R. Fletcher , N. Gershenfeld, An installation of interactive furniture, IBM Systems Journal, v.39 n.3-4, p.861-879, July 2000
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Roy Want , Kenneth P. Fishkin , Anuj Gujar , Beverly L. Harrison, Bridging physical and virtual worlds with electronic tags, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.370-377, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303111]
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Gershenfeld, N., R. Fletcher. US Patent No. 6025725A: Electrically Active Resonant Structures for Wireless Monitoring and Control. MIT Media Lab, 2000.
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Reas, C. Iogami. http://www.io360.com/v2/yo/iogami, io360.com: 1997. Accessible at archive: http://acg.media.mit.edu/people/creas/eat/iogami.html.
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Michael Eisenberg , Ann Nishioka , M. E. Schreiner, Helping users think in three dimensions: steps toward incorporating spatial cognition in user modelling, Proceedings of the 2nd international conference on Intelligent user interfaces, p.113-120, January 06-09, 1997, Orlando, Florida, United States
[doi> 10.1145/238218.238312]
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Ockerman, J.J., NJ Najjar, J. C. Thompson. Evaluation of a wearable computer performance support system, in T. Muldner, "T.C.R. (ed.) Educational Multimedia/Hypermedia and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA, 1997, 788--793.
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CITED BY 3
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David Holman , Roel Vertegaal , Mark Altosaar , Nikolaus Troje , Derek Johns, Paper windows: interaction techniques for digital paper, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
User-centered design
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Evaluation/methodology
Keywords:
design innovation,
electric field sensing,
interaction design,
interactive projection,
luminous interface,
radio-frequency,
tangible interface
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