| Things aren't what they seem to be: innovation through technology inspiration |
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Designing Interactive Systems
archive
Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
table of contents
London, England
SESSION: Exhibits
table of contents
Pages: 373 - 378
Year of Publication: 2002
ISBN:1-58113-515-7
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Authors
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Yvonne Rogers
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University of Sussex, Brighton
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Mike Scaife
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University of Sussex, Brighton
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Eric Harris
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University of Sussex, Brighton
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Ted Phelps
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University of Sussex, Brighton
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Sara Price
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University of Sussex, Brighton
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Hilary Smith
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University of Sussex, Brighton
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Henk Muller
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Bristol University, Bristol
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Cliff Randell
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Bristol University, Bristol
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Andrew Moss
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Bristol University, Bristol
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Ian Taylor
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Nottingham University Jubilee Campus, Nottingham
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Danae Stanton
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Nottingham University Jubilee Campus, Nottingham
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Claire O'Malley
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Nottingham University Jubilee Campus, Nottingham
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Greta Corke
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Royal College Art, London
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Silvia Gabrielli
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Interaction Design Institute, Ivrea (To), Italy
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Downloads (6 Weeks): 14, Downloads (12 Months): 66, Citation Count: 19
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ABSTRACT
How does designing for novel experiences with largely untried technologies get its inspiration? Here we report on a project whose goal was to promote learning through novel, playful visions of technologies. To this end, we experimented with a diversity of ambient and pervasive technologies to inspire and drive our design. Working as a large multi-disciplinary group of researchers and designers we developed novel and imaginative experiences for children. To crystallise our ideas we designed, implemented and experimented with a mixed reality adventure game, where children had to hunt an elusive, virtual creature called the Snark, in a large interactive environment. We describe our experiences, reflecting on the process of design inspiration in an area where so much remains unknown.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Maribeth Back , Jonathan Cohen , Rich Gold , Steve Harrison , Scott Minneman, Listen reader: an electronically augmented paper-based book, Proceedings of the SIGCHI conference on Human factors in computing systems, p.23-29, March 2001, Seattle, Washington, United States
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CITED BY 19
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Eric Harris , Geraldine Fitzpatrick , Yvonne Rogers , Sara Price , Ted Phelps , Cliff Randell, From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors, Proceedings of the fifth conference on Australasian user interface, p.39-48, January 01, 2004, Dunedin, New Zealand
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Y. Rogers , S. Price , G. Fitzpatrick , R. Fleck , E. Harris , H. Smith , C. Randell , H. Muller , C. O'Malley , D. Stanton , M. Thompson , M. Weal, Ambient wood: designing new forms of digital augmentation for learning outdoors, Proceeding of the 2004 conference on Interaction design and children: building a community, p.3-10, June 01-03, 2004, Maryland
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Tom Moher , Syeda Hussain , Tim Halter , Debi Kilb, Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom, CHI '05 extended abstracts on Human factors in computing systems, April 02-07, 2005, Portland, OR, USA
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Amitava Biswas , Tom Donaldson , Jagmit Singh , Sara Diamond , David Gauthier , Michael Longford, Assessment of mobile experience engine, the development toolkit for context aware mobile applications, Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, June 14-16, 2006, Hollywood, California
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