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"...a load of ould boxology!"
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Source Designing Interactive Systems archive
Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques table of contents
London, England
SESSION: Section 01: augmented education table of contents
Pages: 41 - 49  
Year of Publication: 2002
ISBN:1-58113-515-7
Authors
Kieran Ferris  University of Limerick, Ireland
Liam Bannon  University of Limerick, Ireland
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 17,   Downloads (12 Months): 75,   Citation Count: 7
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ABSTRACT

This paper documents the design process for an augmented children's play environment centred on that most ubiquitous and simple of objects, the cardboard box. The purpose of the exercise is to show how computer technology can be used in innovative ways to stimulate discovery, play and adventure among children. Our starting point was a dissatisfaction with current computer technology as it is presented to children, which, all to often in our view, focuses inappropriately on the computer per se as a fetishized object. Shifting the focus of attention from the Graphical User Interface (GUI) to familiar objects, and children's interactions around and through these augmented objects, results in the computer becoming a facilitator of exploration and learning. The paper documents the journey from initial design concept, through a number of prototype implementations, to the final implementation. Each design iteration was triggered by observation of use of the prototypes, and reflection on that use, and on new design possibilities. By augmenting an everyday artefact, namely the standard cardboard box, we have created a simple yet powerful interactive environment that, judging from the experience of our "users", has achieved its goal of stirring children's imagination.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Draper, S., 1986, Display managers as the basis for user-machine communication. In Norman, D., and Draper, S. (Eds.), User centered system design: new perspectives on human-computer-interaction. New Jersey: Lawrence Erlbaum Associates, 339--352.
 
2
Fernstrom, M., Carugo, D., McEIligott, L, 2001, Z-Tiles: an analysis and account of the manufacture and characterisation of the Z-Tiles polmer sensor. Technical Report, TR UL-IDC-01-01, Interaction Design Center, Department of Computer Science and Information Systems, University of Limerick, Ireland, July 2001.
 
3
Healy, J. M., 1999, Failure to connect: how computers affect our children's mind, and what we can do about it. Touchstone.
4
 
5
Norman, D.A., 1988, The psychology of everyday things. New York: Basic Books.
 
6
Stoll, C., 2000, High-tech heretic: reflections of a computer contrarian. New York: Anchor Books.

CITED BY  7


REVIEW

"Robert McLean Aiken : Reviewer"

Motivating young children to learn is the important topic of this paper. As the authors state in their abstract:

[T]his paper documents the design process for an augmented children's play environment centered on that most ubiquit  more...

Collaborative Colleagues:
Kieran Ferris: colleagues
Liam Bannon: colleagues