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3D Recording for Archaeological Fieldwork
Full text Publisher SitePublisher Site
Source IEEE Computer Graphics and Applications archive
Volume 23 ,  Issue 3  (May 2003) table of contents
Pages: 20 - 27  
Year of Publication: 2003
ISSN:0272-1716
Authors
Marc Pollefeys  University of North Carolina, Chapel Hill
Luc Van Gool  Katholieke Universiteit Leuven and ETH Zürich
Maarten Vergauwen  Katholieke Universiteit Leuven
Kurt Cornelis  Katholieke Universiteit Leuven
Frank Verbiest  Katholieke Universiteit Leuven
Jan Tops  Katholieke Universiteit Leuven
Publisher
IEEE Computer Society Press  Los Alamitos, CA, USA
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DOI Bookmark: 10.1109/MCG.2003.1198259

ABSTRACT

Archaeological fieldwork is often characterized by the need for recording information in difficult working circumstances with little time and money. In this context, 3D recording tools can be useful, but suitable techniques should be flexible and inexpensive. This article discusses the application of image-based 3D recording to archaeological fieldwork. Most of the results were obtained at the archaeological site of Sagalassos in Turkey. The same image-based approach was also used for generating virtual representations of archaeological monuments and sites and to augment videos with virtual reconstructions.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Marc Pollefeys: colleagues
Luc Van Gool: colleagues
Maarten Vergauwen: colleagues
Kurt Cornelis: colleagues
Frank Verbiest: colleagues
Jan Tops: colleagues