| Interactive augmented reality techniques for construction at a distance of 3D geometry |
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EGVE; Vol. 39
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Proceedings of the workshop on Virtual environments 2003
table of contents
Zurich, Switzerland
Pages: 19 - 28
Year of Publication: 2003
ISBN:1-58113-686-2
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Authors
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Wayne Piekarski
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University of South Australia, Mawson Lakes, South Australia, Australia
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Bruce H. Thomas
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University of South Australia, Mawson Lakes, South Australia, Australia
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Downloads (6 Weeks): 17, Downloads (12 Months): 67, Citation Count: 17
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ABSTRACT
This paper presents a series of new augmented reality user interaction techniques to support the capture and creation of 3D geometry of large outdoor structures, part of an overall concept we have named construction at a distance. We use information about the user's physical presence, along with hand and head gestures, to allow the user to capture and create the geometry of objects that are orders of magnitude larger than themselves, with no prior information or assistance. Using augmented reality and these new techniques, users can enter geometry and verify its accuracy in real time. This paper includes a number of examples showing objects that have been modelled in the physical world, demonstrating the usefulness of the techniques.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 18
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Raphael Grasset , Laurence Boissieux , Jean D. Gascuel , Dieter Schmalstieg, Interactive mediated reality, Proceedings of the Sixth Australasian conference on User interface, p.21-29, January 30-February 03, 2005, Newcastle, Australia
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Benjamin Avery , Bruce H. Thomas , Joe Velikovsky , Wayne Piekarski, Outdoor augmented reality gaming on five dollars a day, Proceedings of the Sixth Australasian conference on User interface, p.79-88, January 30-February 03, 2005, Newcastle, Australia
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