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Interactive augmented reality techniques for construction at a distance of 3D geometry
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Source EGVE; Vol. 39 archive
Proceedings of the workshop on Virtual environments 2003 table of contents
Zurich, Switzerland
Pages: 19 - 28  
Year of Publication: 2003
ISBN:1-58113-686-2
Authors
Wayne Piekarski  University of South Australia, Mawson Lakes, South Australia, Australia
Bruce H. Thomas  University of South Australia, Mawson Lakes, South Australia, Australia
Sponsor
EUROGRAPH : Eurographics Organization
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents a series of new augmented reality user interaction techniques to support the capture and creation of 3D geometry of large outdoor structures, part of an overall concept we have named construction at a distance. We use information about the user's physical presence, along with hand and head gestures, to allow the user to capture and create the geometry of objects that are orders of magnitude larger than themselves, with no prior information or assistance. Using augmented reality and these new techniques, users can enter geometry and verify its accuracy in real time. This paper includes a number of examples showing objects that have been modelled in the physical world, demonstrating the usefulness of the techniques.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Piekarski, W. and Thomas, B. H. Tinmith-evo5 - A Software Architecture for Supporting Research Into Outdoor Augmented Reality Environments. Technical Report, University of South Australia, Adelaide, SA, Report No. CIS-02-001, Jan 2002.
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CITED BY  18

Collaborative Colleagues:
Wayne Piekarski: colleagues
Bruce H. Thomas: colleagues