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Discovery point: enhancing the museum experience with technology
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Source Conference on Human Factors in Computing Systems archive
CHI '03 extended abstracts on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
POSTER SESSION: Interactive posters: computers everywhere table of contents
Pages: 994 - 995  
Year of Publication: 2003
ISBN:1-58113-637-4
Authors
Marianne Berkovich  Carnegie Mellon University, Pittsburgh, PA
Jenna Date  Carnegie Mellon University, Pittsburgh, PA
Rachael Keeler  Carnegie Mellon University, Pittsburgh, PA
Marti Louw  Carnegie Mellon University, Pittsburgh, PA
Maureen O' Toole  Carnegie Mellon University, Pittsburgh, PA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 8,   Downloads (12 Months): 46,   Citation Count: 4
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ABSTRACT

The Discovery Point prototype allows art museum visitors to hear stories about a work of art without burdening them with lengthy commentary. It is simple and compact; it has only four buttons and can be worn around the neck. It is a nearly invisible addition to the museum experience, but one that fills the need to deliver the right amount of information to visitors. To develop this concept, we observed and interviewed visitors, constructed a prototype, and then evaluated that prototype through two rounds of user tests at the museum.




Collaborative Colleagues:
Marianne Berkovich: colleagues
Jenna Date: colleagues
Rachael Keeler: colleagues
Marti Louw: colleagues
Maureen O' Toole: colleagues