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Integrating hardware and software: augmented reality based prototyping method for digital products
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Source Conference on Human Factors in Computing Systems archive
CHI '03 extended abstracts on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
POSTER SESSION: Interactive posters: tangible interfaces table of contents
Pages: 956 - 957  
Year of Publication: 2003
ISBN:1-58113-637-4
Authors
Tek-Jin Nam  Korea Advanced Institute of Science and Technology, Daejeon, South Korea
Woohun Lee  Korea Advanced Institute of Science and Technology, Daejeon, South Korea
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 8,   Downloads (12 Months): 57,   Citation Count: 7
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ABSTRACT

For digital products, the relationship between the hardware and the software is important but their integration is largely achieved in the later phase of the design process. This paper presents new prototyping methods that allow digital product designers to effectively integrate the hardware and the software of the products from the early phase of the design process. The integration is accomplished by accurately overlaying a virtual display onto a quickly made functional hardware prototype using two augmented reality techniques; 1) using a video see through HMD and 2) using video projection. The results of the preliminary evaluation suggest that the early integrated prototypes are effective for design development and user studies.


REFERENCES

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1
Nam, T-J, "Designing Information Appliances: the evaluation of a design process framework based on a designer-friendly prototyping environment", Durling, D. and Shakelton, J. (eds.) Proc. of Design Research Socety International conference, 2002 UK, p. 123
 
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CITED BY  7