ACM Home Page
Please provide us with feedback. Feedback
Reality instant messaging: injecting a dose of reality into online chat
Full text PdfPdf (1.03 MB)
Source Conference on Human Factors in Computing Systems archive
CHI '03 extended abstracts on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
POSTER SESSION: Interactive posters: computer-mediated communication table of contents
Pages: 926 - 927  
Year of Publication: 2003
ISBN:1-58113-637-4
Author
Mei Chuah  Accenture Technology Labs, Palo Alto, CA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 11,   Downloads (12 Months): 59,   Citation Count: 4
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/765891.766074
What is a DOI?

ABSTRACT

Online chat technologies such as instant messaging and SMS have become extremely popular. Online chat environments, however, are missing a key ingredient that we take for granted in physical world chat - reality. When we socialize in the physical world we are surrounded by colorful and interesting events, e.g. a sporting event, a music concert, or an interesting drama on television. These events become conversational devices that play a crucial role in driving and facilitating social interaction. The Reality Instant Messaging project injects these reality events back into online chat. In this way we enhance the reality streams by tying them to a social context, and at the same time we enhance the social environment by giving people something to talk about.