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PhotoPhone entertainment
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CHI '03 extended abstracts on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
POSTER SESSION: Interactive posters: emotion table of contents
Pages: 896 - 897  
Year of Publication: 2003
ISBN:1-58113-637-4
Author
Johan Thoresson  PLAY, Göteborg, Sweden
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 3,   Downloads (12 Months): 19,   Citation Count: 4
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ABSTRACT

This paper introduces PhotoPhone Entertainment (PPE), applications for mobile and wireless devices with camera functionality, and describes a number of design examples of such applications. The applications are designed for people waiting for a few minutes at a bus stop and do all encourage some form of social interaction such as collaboration with, or competition against, other users at the bus stop.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Björk, S., et al. Pirates! Using the Physical World as a Game Board. Interact 2001, IFIP TC.13 Conference on Human-Computer Interaction, Tokyo, Japan 2001
 
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