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Kana no senshi (kana warrior): a new interface for learning Japanese characters
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Source Conference on Human Factors in Computing Systems archive
CHI '03 extended abstracts on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
POSTER SESSION: Interactive posters: e-learning table of contents
Pages: 894 - 895  
Year of Publication: 2003
ISBN:1-58113-637-4
Author
Kristen Stubbs  University of Minnesota, Minneapolis, MN
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 19,   Citation Count: 1
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ABSTRACT

This paper presents the design and testing of Kana Warrior, a new interface for basic Japanese character recognition based on a game-style user interface. Kana Warrior is a game designed to help Japanese students learn to read characters quickly. A small pilot study has been conducted with very encouraging results. These results support the idea that game-style interfaces may be of benefit to users outside of the realm of entertainment programs.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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ComCul International. Kana for Windows. Available at http://www.vir.com/~comcul/ .
 
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Lake, J. The Hiragana/Katakana Game. Available at http://www.msu.edu/~lakejess/kanjigame.html .
 
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Sega Corporation. http://www.sega.co.jp .