| Affective gaming: measuring emotion through the gamepad |
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Conference on Human Factors in Computing Systems
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CHI '03 extended abstracts on Human factors in computing systems
table of contents
Ft. Lauderdale, Florida, USA
SESSION: Short talks-Specialized section: emotion
table of contents
Pages: 732 - 733
Year of Publication: 2003
ISBN:1-58113-637-4
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Downloads (6 Weeks): 19, Downloads (12 Months): 127, Citation Count: 11
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ABSTRACT
In search of suitable methods for measuring the affective state of video-game players, this study investigates the hypothesis that the player's state of arousal will correspond with the pressure used to depress buttons on a gamepad. A video game was created that would detect the force of each button press during play. It was found that as the difficulty level of the game increased, players would hit the gamepad buttons significantly harder.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Bersak, D., McDarby, G., Augenblick, N., McDarby, P., McDonnell, D., McDonald, B., & Karkun, R. Intelligent Biofeedback using an Immersive Competitive Environment. Online Proceedings for the Designing Ubiquitous Computing Games Workshop (Atlanta GA, Sept 2001), available at: www.viktoria.se/play/workshops/ubigame.ubicomp
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Clynes, D.M. Sentics: The touch of the emotions. Anchor Press, US. 1977
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O'Hair, D.E. Biofeedback: Review, History and Application. Available at: www.users.cts.com/crash/d/deohair/psychoph.html
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Zen Warriors, available at www.play-ground.co.uk
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CITED BY 11
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Nelson Zagalo , Anthony Barker , Vasco Branco, Story reaction structures to emotion detection, Proceedings of the 1st ACM workshop on Story representation, mechanism and context, October 15-15, 2004, New York, NY, USA
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Tim Marsh , Kiyoung Yang , Cyrus Shahabi , Wee Ling Wong , Luciano Nocera , Eduardo Carriazo , Aditya Varma , Hyunjin Yoon , Chris Kyriakakis, Automating the detection of breaks in continuous user experience with computer games, CHI '05 extended abstracts on Human factors in computing systems, April 02-07, 2005, Portland, OR, USA
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