| Co-experience: the social user experience |
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Conference on Human Factors in Computing Systems
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CHI '03 extended abstracts on Human factors in computing systems
table of contents
Ft. Lauderdale, Florida, USA
SESSION: Short talks-Specialized section: emotion
table of contents
Pages: 730 - 731
Year of Publication: 2003
ISBN:1-58113-637-4
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Downloads (6 Weeks): 9, Downloads (12 Months): 95, Citation Count: 1
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ABSTRACT
This paper presents a critical view of existing models of user experience. These models view experience as the subjective response in the individual's mind. While designers and developers have to try to provide a satisfying user experience, the means to do so remain limited. This paper presents a missing aspect of user experience. Experience can be seen as an individual's reaction, but also as something constructed in social interaction. Designed artifacts, especially personal communication and digital media products, environments and systems can facilitate this kind of use. "Co-experience" is the experience that users themselves create together in social interaction.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Brandtzaeg, P.B., Foelstad, A. (2001) How to Understand Fun: Using Demands , Decision Latitude and Social Support to Understand Fun in Human Factors Design. Proceedings of the International Conference on Affective Human Factors Design, Asean Academic Press, London, 131--130
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[doi> 10.1145/347642.347800]
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Geisler, C., Rogers, E.H. (2000) Technological Mediation for Design Collaboration. Proceedings of IEEE 2000, 395--405.
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Hummels, C.C.M., Djajadiningrat, J.P., & Overbeeke, C.J. (2001). Knowing, doing and feeling: communicating with your digital products. Proceedings of Interdisziplinäres Kolleg Kognitions- und Neurowissenschaften., Günne am Möhnesee, March 2--9 2001, 289--308.
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Jordan, P.W. (2000) Designing Pleasurable Products: An Introduction to the New Human Factors. Taylor & Francis, London, 224 p.
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Andrew Monk , Marc Hassenzahl , Mark Blythe , Darren Reed, Funology: designing enjoyment, CHI '02 extended abstracts on Human factors in computing systems, April 20-25, 2002, Minneapolis, Minnesota, USA
[doi> 10.1145/506443.506661]
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Sanders, L. (2002) Collective Creativity. In LOOP: AIGA Journal of Interaction Design Education, December 2002 Number 6. Available at http://loop.aiga.org/content.cfm?Alias=sandersucd
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