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Co-experience: the social user experience
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CHI '03 extended abstracts on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
SESSION: Short talks-Specialized section: emotion table of contents
Pages: 730 - 731  
Year of Publication: 2003
ISBN:1-58113-637-4
Author
Katja Battarbee  University of Art and Design Helsinki, Finland
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 95,   Citation Count: 1
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ABSTRACT

This paper presents a critical view of existing models of user experience. These models view experience as the subjective response in the individual's mind. While designers and developers have to try to provide a satisfying user experience, the means to do so remain limited. This paper presents a missing aspect of user experience. Experience can be seen as an individual's reaction, but also as something constructed in social interaction. Designed artifacts, especially personal communication and digital media products, environments and systems can facilitate this kind of use. "Co-experience" is the experience that users themselves create together in social interaction.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Sanders, L. (2002) Collective Creativity. In LOOP: AIGA Journal of Interaction Design Education, December 2002 Number 6. Available at http://loop.aiga.org/content.cfm?Alias=sandersucd
 
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