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ABSTRACT
We describe an antialiasing system for ray tracing based on adaptive progressive refinement. The goals of the system are to produce high quality antialiased images at a modest average sample rate, and to refine the image progressively so that the image is available in a usable form early and is refined gradually toward the final result.The method proceeds by adaptive stochastic sampling of the image plane, evaluation of the samples by ray tracing, and image reconstruction from the samples. Adaptive control of the sample generation process is driven by three basic goals: coverage of the image, location of features, and confidence in the values at a distinguished "pixel level" of resolution.A three-stage process of interpolation, filtering, and resampling is used to reconstruct a regular grid of display pixels. This reconstruction can be either batch or incremental.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 30
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Amit Reisman , Craig Gotsman , Assaf Schuster, Parallel progressive rendering of animation sequences at interactive rates on distributed-memory machines, Proceedings of the IEEE symposium on Parallel rendering, p.39-47, October 20-21, 1997, Phoenix, Arizona, United States
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K. Debattista , A. Chalmers , R. Gillibrand , P. Longhurst , G. Mastoropoulou , V. Sundstedt, Parallel selective rendering of high-fidelity virtual environments, Parallel Computing, v.33 n.6, p.361-376, June, 2007
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