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Layered construction for deformable animated characters
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 16th annual conference on Computer graphics and interactive techniques table of contents
Pages: 243 - 252  
Year of Publication: 1989
ISBN:0-89791-312-4
Also published in ...
Authors
J. E. Chadwick  The Ohio Supercomputer Graphics Project, The Advanced Computing Center for the Arts and Design, The Department of Computer and Information Science, The Ohio State University
D. R. Haumann  The Ohio Supercomputer Graphics Project, The Advanced Computing Center for the Arts and Design, The Department of Computer and Information Science, The Ohio State University
R. E. Parent  The Ohio Supercomputer Graphics Project, The Advanced Computing Center for the Arts and Design, The Department of Computer and Information Science, The Ohio State University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 24,   Downloads (12 Months): 160,   Citation Count: 71
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ABSTRACT

A methodology is proposed for creating and animating computer generated characters which combines recent research advances in robotics, physically based modeling and geometric modeling. The control points of geometric modeling deformations are constrained by an underlying articulated robotics skeleton. These deformations are tailored by the animator and act as a muscle layer to provide automatic squash and stretch behavior of the surface geometry. A hierarchy of composite deformations provides the animator with a multi-layered approach to defining both local and global transition of the character's shape. The muscle deformations determine the resulting geometric surface of the character. This approach provides independent representation of articulation from surface geometry, supports higher level motion control based on various computational models, as well as a consistent, uniform character representation which can be tuned and tweaked by the animator to meet very precise expressive qualities. A prototype system (Critter) currently under development demonstrates research results towards layered construction of deformable animated characters.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  71

Collaborative Colleagues:
J. E. Chadwick: colleagues
D. R. Haumann: colleagues
R. E. Parent: colleagues