| Real-time rendering of trimmed surfaces |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 16th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 107 - 116
Year of Publication: 1989
ISBN:0-89791-312-4
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Authors
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Alyn Rockwood
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Silicon Graphics Computer Systems, Mountain View, CA
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Kurt Heaton
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Silicon Graphics Computer Systems, Mountain View, CA
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Tom Davis
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Silicon Graphics Computer Systems, Mountain View, CA
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| Bibliometrics |
Downloads (6 Weeks): 5, Downloads (12 Months): 67, Citation Count: 35
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ABSTRACT
Rational tensor product surfaces, (Bézier, NURBS, Hermite, polynomial, etc.) are rendered in real-time by uniform faceting. The described methods are modular and can be balanced for optimal implementation on different hardware platforms. Discretization anomalies such as angularities, Mach banding, cracking etc. are avoided by tessellating the surface patches and segmenting the trimming curves based on the view.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 35
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Holger Grahn , Thomas Volk , Hans J. Wolters, NURBS in VRML, Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML), p.35-43, February 20-24, 2000, Monterey, California, United States
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Subodh Kumar , Chun-Fa Chang , Dinesh Manocha, Scalable parallel algorithms for interactive visualization of curved surfaces, Proceedings of the 1996 ACM/IEEE conference on Supercomputing (CDROM), p.7-es, January 01-01, 1996, Pittsburgh, Pennsylvania, United States
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Subodh Kumar , Dinesh Manocha , Anselmo Lastra, Interactive display of large-scale NURBS models, Proceedings of the 1995 symposium on Interactive 3D graphics, p.51-ff., April 09-12, 1995, Monterey, California, United States
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Subodh Kumar , Dinesh Manocha , Hansong Zhang , Kenneth E. Hoff, III, Accelerated walkthrough of large spline models, Proceedings of the 1997 symposium on Interactive 3D graphics, p.91-ff., April 27-30, 1997, Providence, Rhode Island, United States
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