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Illumination networks: fast realistic rendering with general reflectance functions
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 16th annual conference on Computer graphics and interactive techniques table of contents
Pages: 89 - 98  
Year of Publication: 1989
ISBN:0-89791-312-4
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Authors
Chris Buchalew  Department of Computer Sciences, The University of Texas at Austin, Austin, TX
Donald Fussell  Department of Computer Sciences, The University of Texas at Austin, Austin, TX
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 22,   Citation Count: 6
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ABSTRACT

We present a technique for modeling global illumination which allows a wide variety of reflectance functions. Scene coherence is exploited in a preprocessing step in which the geometry is analyzed using iterative techniques. Memory is traded for speed, in anticipation of the high memory capacities of workstations of the future. The algorithm operates well over a wide range of time and image quality constraints: realistic results may be produced very quickly while very accurate results require more time and space. The method can be extended for animation and parallelization.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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[1] Arvo, James, Backward Ray Tracing, Developments in Ray Tracing (SIGGRAPH '86 Course Notes), Vol. 12, August 1986.
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[5] Cook, Robert L., Thomas Porter, Loren Carpenter, Distributed Ray Tracing, Computer Graphics (SIGGRAPH '85 Proceedings), Vol. 19, No. 3, July 1985, pp. 111-120.
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Collaborative Colleagues:
Chris Buchalew: colleagues
Donald Fussell: colleagues