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The synthesis and rendering of eroded fractal terrains
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 16th annual conference on Computer graphics and interactive techniques table of contents
Pages: 41 - 50  
Year of Publication: 1989
ISBN:0-89791-312-4
Also published in ...
Authors
F. K. Musgrave  Yale University Department of Mathematics, Box 2155 Yale Station, New Haven, Connecticut
C. E. Kolb  Yale University Department of Mathematics, Box 2155 Yale Station, New Haven, Connecticut
R. S. Mace  Silicon Graphics, Inc., 2011 N. Shoreline Boulevard, Mountain View, California
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 31,   Downloads (12 Months): 254,   Citation Count: 37
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ABSTRACT

In standard fractal terrain models based on fractional Brownian motion the statistical character of the surface is, by design, the same everywhere. A new approach to the synthesis of fractal terrain height fields is presented which, in contrast to previous techniques, features locally independent control of the frequencies composing the surface, and thus local control of fractal dimension and other statistical characteristics. The new technique, termed noise synthesis, is intermediate in difficulty of implementation, between simple stochastic subdivision and Fourier filtering or generalized stochastic subdivision, and does not suffer the drawbacks of creases or periodicity. Varying the local crossover scale of fractal character or the fractal dimension with altitude or other functions yields more realistic first approximations to eroded landscapes. A simple physical erosion model is then suggested which simulates hydraulic and thermal erosion processes to create gloabl stream/valley networks and talus slopes. Finally, an efficient ray tracing algorithm for general height fields, of which most fractal terrains are a subset, is presented.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Gardner, Geoffrey Y., Functional Modelling (SIGGRAPH course notes), Atlanta, 1988.
 
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Jurgens, H., Dietmar Saupe (eds.), and Dietmar Saupe, "Point Evaluation of Multi-Variable Random Fractals," Visualisierung in Mathematik und Naturissenschaft - Bremer Computergraphik Tage 1988, Springer-Verlag, Heidelberg, 1989.
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Mandelbrot, Benoit B. and J. R. Wallis, "Some Long- Run Properties of the Geophysical Records," Water Resources Research 5, pp. 321-340, 1969.
 
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Mandelbrot, Benoit B., "Stochastic Models for the Earth's Relief, the Shape and the Fractal Dimension of the Coastlines, and the Number-Area Rule for Islands," Proceedings of the National Academy of Sciences (USA), vol. 72, pp. 3825-3828, 1975.
 
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Mandelbrot, Benoit B., The Fractal Geometry of Nature, W. H. Freeman and Co., New York, 1982.
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Mandelbrot, Benoit B., personal communications, 1988.
 
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Miller, Gavin S. P., personal communications, 1988.
 
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Musgrave, F. Kenton, Craig E. Kolb, and B. B. Mandelbrot, A Survey of Terrain Synthesis Techniques, to appear.
 
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Musgrave, F. Kenton, "Grid Tracing: Fast Ray Tracing for Height Fields," Yale Dept. of Computer Science Research Report RR-639, July 1988.
 
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Musgrave, F. Kenton and B. B. Mandelbrot, "About the Cover," IEEE Computer Graphics and Applications, vol. 9, no. 1, January, 1989.
 
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Musgrave, F. Kenton, "Prisms and Rainbows: a Dispersion Model for Computer Graphics," Proceedings of the Graphics Interface '89 - Vision interface '89, London, Canada, June, 1989.
 
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Voss, Richard F., Random Fractal Forgeries, Springer- Verlag, Berlin, 1985. (in Fundamental Algorithms for Computer Graphics, R. A. Earnshaw, ed.)

CITED BY  37

Collaborative Colleagues:
F. K. Musgrave: colleagues
C. E. Kolb: colleagues
R. S. Mace: colleagues