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ABSTRACT
This paper is concerned with the problem of partitioning a three-dimensional polytope into a small number of elementary convex parts. The need for such decompositions arises in tool design, computer-aided manufacturing, finite-element methods, and robotics. Our main result is an algorithm for decomposing a polytope with n vertices and r reflex edges into &Ogr;(n+r2) tetrahedra. This bound is asymptotically tight in the worst case. The algorithm is simple and practical. Its running time is &Ogr;(nr + r2 log r).
REFERENCES
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CITED BY 5
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Bernard Chazelle , Micha Sharir , Emo Welzl, Quasi-optimal upper bounds for simplex range searching and new zone theorems, Proceedings of the sixth annual symposium on Computational geometry, p.23-33, June 07-09, 1990, Berkley, California, United States
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