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Hands-on interaction with virtual environments
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Source Symposium on User Interface Software and Technology archive
Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology table of contents
Williamsburg, Virginia, United States
Pages: 19 - 24  
Year of Publication: 1989
ISBN:0-89791-335-3
Authors
D. J. Sturman  Computer Graphics and Animation Group, The Media Laboratory, Massachusetts Institute of Technology, Cambridge, MA
D. Zeltzer  Computer Graphics and Animation Group, The Media Laboratory, Massachusetts Institute of Technology, Cambridge, MA
S. Pieper  Computer Graphics and Animation Group, The Media Laboratory, Massachusetts Institute of Technology, Cambridge, MA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 7,   Downloads (12 Months): 57,   Citation Count: 22
Additional Information:

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ABSTRACT

In this paper we describe the evolution of a whole-hand interface to our virtual-environment graphical system. We present a set of abstractions that can be used to implement device-independent interfaces for hand measurement devices. Some of these abstractions correspond to known logical device abstractions, while others take further advantage of the richness of expression in the human hand. We describe these abstractions in the context of their use in our development of virtual environments.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
C. Brett, S. Pieper, and D. Zeltzer, "Putting It All Together: An Integrated Package for Viewing and Editing 3D Microworlds," Proc. 4th Usenix Computer Graphics Workshop, (October 1987 ).
 
2
D. Zeltzer, S. Pieper. and D. Sturman, "An Integrated Graphical Simulation Platform" Proc. Graphics Interface 89, (June 1989).
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D. Zeltzer, "Towards an Integrated View of 3-D Computer Animation," The Visual Computer Vol. l(4) pp. 249-259 (December 1985).
 
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B. Shneiderman, "Direct Manipulation: A Step Beyond Programming Languages," Computer Vol. 16(S) pp. 57-69 (August 1983).
 
8
B. K. Laurel, "Interface as Mimesis," pp. 67-85 in User Centered System Design, ed. D. A. Norman and S. W. DraperLawrence Erlbaum Associates, Inc., Hillside, NJ (1986).
 
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Beth Marcus, personal demonstration, Exos, Inc., 78 Wobum Street, Lexington, MA (1988).
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DataGlove, Model 2 System, Users Manual, VPL- Research, Inc., Redwood City, CA (1987).
 
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3Space Isotrak, Users Manual, Polhemus. P.O. Box 560, Colchester, VT (1987).
 
18
VPL-Research. Inc. DataGlove Model 2, Test and Calibration Software, VPL-Research, Inc., Redwood City, CA (1987).
 
19
VPL-Research, Inc. DataGlove Model 2, Gesture Editor Software, VPLResearch, Inc., Redwood City, CA (1987).
 
20
Scott Fisher, personal communication, NASA/Ames Research Center, Moffett Field, CA. (1988).
 
21
Nicholas Negroponte and Dick Bolt, "Data Space," DARPA funding proposal, MIT Architecture Machine Group, (1978).
 
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23
Michael McKenna, "Cootie Gets Scared," ACMISIGGRAPH Video Review, #37 (1988).

CITED BY  22

Collaborative Colleagues:
D. J. Sturman: colleagues
D. Zeltzer: colleagues
S. Pieper: colleagues