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The cognitive coprocessor architecture for interactive user interfaces
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Source Symposium on User Interface Software and Technology archive
Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology table of contents
Williamsburg, Virginia, United States
Pages: 10 - 18  
Year of Publication: 1989
ISBN:0-89791-335-3
Authors
G. Robertson  Xerox Palo Alto Research Center, 3333 Coyote Hill Road, Palo Alto, CA
S. K. Card  Xerox Palo Alto Research Center, 3333 Coyote Hill Road, Palo Alto, CA
J. D. Mackinlay  Xerox Palo Alto Research Center, 3333 Coyote Hill Road, Palo Alto, CA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 8,   Downloads (12 Months): 64,   Citation Count: 36
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ABSTRACT

The graphics capabilities and speed of current hardware systems allow the exploration of 3D and animation in user interfaces, while improving the degree of interaction as well. In order to fully utilize these capabilities, new software architectures must support multiple, asynchronous, interacting agents (the Multiple Agent Problem), and support smooth interactive animation (the Animation Problem). The Cognitive Coprocessor is a new user interface architecture designed to solve these two problems, while supporting highly interactive user interfaces that have 2D and 3D animations. This architecture includes 3D Rooms, a 3D analogy to the Rooms system with Rooms Buttons extended to Interactive Objects that deal with 3D, animation, and gestures. This research is being tested in the domain of Information Visualization, which uses 2D and 3D animated artifacts to represent the structure of information. A prototype, called the Information Visualizer, has been built.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Brown, M.H. (1987). Algorithm animation. MIT Press.
 
2
Card, SK. (1989). H uman Factors and Artificial Intelligence. In P.A. Hanccock & M.H. Chignell (Eds.), InteIZigent interfaces: Theory, research and design. Elsevier Science Publishers B.V. (North- Holland).
 
3
Duisberg, R.A. (1988). Animation using temporal constraints: an overview of the animus system. Human-Computer Interaction, 3, 275-307, Lawrence Erlbaum.
4
 
5
Mackinlay, J .D., Card, S.K., & Robertson, G.G. (in preparation) A semantic analysis and taxonomy of input devices. To appear in Human-Computer Interaction, Lawrence Erlbaum.
6
 
7
Sheridan, T.B. (1984). Supervisory control of remote manipulators, vehicles and dynamic processes: experiments in command and display aiding. Advances in Man-Machine System Research, 1, 49-137, JAI Press.
 
8
Thomas, F., & Johnston, 0. (1981). Disney animation - the illusion of life. Abbeville Press (New York).

CITED BY  36

Collaborative Colleagues:
G. Robertson: colleagues
S. K. Card: colleagues
J. D. Mackinlay: colleagues