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Hidden surface removal for rectangles
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Source Annual Symposium on Computational Geometry archive
Proceedings of the fourth annual symposium on Computational geometry table of contents
Urbana-Champaign, Illinois, United States
Pages: 183 - 192  
Year of Publication: 1988
ISBN:0-89791-270-5
Author
M. Bern  Xerox Palo Alto Research Center, Palo Alto, CA
Sponsor
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 16,   Citation Count: 4
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ABSTRACT

A simple but important special case of the hidden surface removal problem is one in which the scene consists of n rectangles with sides parallel to the x and y-axes, with viewpoint at z = ∞ (that is, an orthographic projection). This special case has application to overlapping windows. An algorithm with running time &Ogr;(n log n log log n + k log n) is given for static scenes, where k is the number of line segments in the output. Algorithms are given for a dynamic setting (that is, rectangles may be inserted and deleted) that take time &Ogr;(log2 n log log n + k log2 n) per insert or delete, where k is now the number of visible line segments that change (appear or disappear). Algorithms for point location in the visible scene are also given.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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