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ABSTRACT
In this paper we examine earcons, which are audio messages
used in the user-computer interface to provide information and
feedback to the user about computer entities. (Earcons include
messages and functions, as well as states and labels.) We identify
some design principles that are common to both visual symbols and
auditory messages, and discuss the use of representational and
abstract icons and earcons. We give some examples of audio patterns
that may be used to design modules for earcons which then may be
assembled into larger groupings called families. The modules are
single pitches or rhythmicized sequences of pitches called
motives. The families are constructed about related motives
that serve to identify a family of related messages. Issues
concerned with learning and remembering earcons are discussed.
CITED BY 18
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Elizabeth D. Mynatt , Maribeth Back , Roy Want , Michael Baer , Jason B. Ellis, Designing audio aura, Proceedings of the SIGCHI conference on Human factors in computing systems, p.566-573, April 18-23, 1998, Los Angeles, California, United States
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Sarah Morley , Helen Petrie , Anne-Marie O'Neill , Peter McNally, Auditory navigation in hyperspace: design and evaluation of a non-visual hypermedia system for blind users, Proceedings of the third international ACM conference on Assistive technologies, p.100-107, April 15-17, 1998, Marina del Rey, California, United States
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Stavros Garzonis , Simon Jones , Tim Jay , Eamonn O'Neill, Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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